Friday, January 24, 2020
percolating paranoia :: essays research papers
Percolating Paranoia Fritz Lang's The Big Heat Fritz Lang brings the terrors of noir into the bright kitchens of America. Watch that coffee pot! BY H In Bright Lights 12 devoted to film noir, Gary Morris locates the malaise giving rise to the noir sensibility in the "mechanized, immoral, soul-destroying city."1 He defines the urban noir setting as attacking its charactersââ¬â¢ chances for "hope, happiness, peace, complacency, and romance" (Morris 16). Although the attack may be related to the loss of a pastoral setting as Morris suggests, many film noir narratives locate those happy possibilities in the seemingly stable institution of the family, and can be read as ironic, hopeless searches for a humanized, moral, soul-restoring home. According to Sylvia Harvey, "the loss of those satisfactions normally obtained through the possession of a wife and the presence of a family" is one of the recurrent themes of film noir.2 Of course, the archetypal array of characters in film noir are not family members, but the hard-boiled, trench-coated detective; the beautiful, duplicitous, and greedy femme fatale w ith a revolver shoved deep into the pocket of her fur coat; and a fascinating complement of criminals ranging from sleazy and violent hoodlums to their glib and urbane bosses. The film noir narrative, with its aura of paranoia accentuated by nontraditional lighting and mise en scene, usually plays out not in the brightly lit kitchen or living room of a comfortable home but at night in dimly lit back streets glistening with rain or shadowy stairwells filled with looming shadows. Through a careful reading of a noir text that presents both the typical film noir mise en scene and various familial images, a sense of film noirââ¬â¢s complicated relationship to the family develops. The Big Heat (1953), directed by Fritz Lang, represents family life as a sham, as a relationship of convenience, as perverse, and finally as so fragile and threatened that even an icon of domesticity becomes a weapon. In The Big Heat, violence and criminality contaminate a small city, controlling elections and the police, as well as threatening familial institutions. The cast of characters I have identified as archetypal of film noir narratives is present, but, in keeping with many such films of the ââ¬Ë50s, they have moved out of the shadowy stairwells and back alleys to occupy well-furnished homes and luxurious estates. Much of the violence occurs offscreen ââ¬â in the diegesis of the film, occurring no doubt in the old haunts of film noir.
Thursday, January 16, 2020
Good Behaviour Game Essay
Managing the classroom is an important part of efficient teaching. This research study aims to introduce the Good Behavior Game in the classroom to assess its effectiveness in the promotion of positive behavior and curtailing disruptive behavior among students. The strategy is an empirically-based group behavior management technique. Many studies have shown the usefulness of the Good Behavior Game in discouraging disturbing and disruptive behavior in students in a variety of school settings. The objective of this study is not solely to reinforce ââ¬Ëgood behaviorââ¬â¢, instead it aims to reinforce voluntary control over attention and reduce the susceptibility to accidental negative reinforcement from peers in the classroom. Implementation of Good Behavior Game on the Students of First Standard Introduction Class room management is one of the most important aspects of Educational psychology and is closely related to motivation, respect and discipline. This term is used by teachers and psychologists to describe the process of running a classroom without disruption despite of disruptive behavior by the students. It also implies the prevention of behaviors that are disruptive in nature. Disruptive behavior is linked with subordinate or lesser scores on high stakes tests and low academic success overall (Wentzel, 1993). Brophy elucidates the term classroom management as a teacherââ¬â¢s efforts to create and uphold the classroom environment as an efficient place for teaching and learning (Brophy, 1986). Maintaining the classroom environment involves teacherââ¬â¢s efforts to provide activities for students that are both inside and outside of the classroom setting. This might include academic instruction, management of student interactions and supervision of student behavior (Wright, 2008). A study conducted by Merret and Wheldall advocated the point that for some teachers controlling behaviors of multiple students at the same time proves to be a difficult task. The study showed that teachers were unhappy and concerned about the level of disruptive behavior in their classrooms, because they were unaware of the knowledge of behavioral classroom management theories and strategies to address behavior in order to put into practice specific behavior modification strategies (Merrett & Wheldall, 1978). The research conducted by Wesley and Vocke showed that less than half of teacher pre-professional education programs (37%) necessitate students to complete a course designed to formally address classroom management approaches, techniques, and assessment of the methods (Jones, 1996), (Wright, 2008). Disruptive behavior projected by students is seen as a major concern while providing optimal learning and teaching environment. Many strategies and interventions have been used in order to tackle this issue and provide better class environment that is well managed. Effectiveness of behavior modification has been proven through research and behavior analytic approaches have been employed in many settings (Bellack & Hersen, 1990). These approaches address various target behaviors that include verbal, motor and combination of both motor and verbal behaviors. These approaches have been implemented in classrooms by teachers as they are the ones maintaining the environment of the class. Our research study focuses on how effective such strategies can be, when used by the teachers, to manage disruptive behaviors and maintain the protocol of the class. The stress is on the teacher as he or she is the constant variable in the classroom (teachers do not change or alter their behavior everyday) and can act as an effective behavior change agent. There is a growing need for efficient interventions that effectively deal with the behaviors of multiple students at the same time. Doing so is necessary because it ensures optimal learning and teaching environment that ultimately results in a more developed and aware students with better capability to make sense of the world around them. The Good Behavior Game The Good Behavior Game is a strategy used to manage behaviors in the classrooms that employs giving rewards to children for avoiding disruptive behaviors during instructional times. The class is divided into two teams and a point is given to a team for any inappropriate behavior shown by one of its members. The team with the lowest number of points at the Gameââ¬â¢s end each day wins a group reward. If both teams keep their points below a predetermined level, then both teams share in the reward. The program was first used by Barrish, Saunders, and Wolf in 1969. Since then several research articles have confirmed that the Good Behavior Game is an efficient means of increasing the rate of desired behaviors while decreasing disruptive behaviors in the classroom. The Good Behavior Game sees the classroom as a community. The teacher is essential to the Good Behavior Game, because he or she determines the rules for becoming a successful student and member of the community and also sets whether each child succeeds or fails. The Good Behavior Game improves the accuracy with which the teacher delivers and the student receives these rules, and by doing so improves the teacher-student interaction and the childââ¬â¢s chances for success. Initiation of Good Behavior Game in classroom settings shows that the better behaved children were observed to influence and socially integrate the children who behaved less appropriately thus promoting healthy competition inside the class among students. Rationale This research aims to introduce the Good Behavior Game in the classroom to assess its effectiveness in the promotion of positive behavior and curtailing disruptive behavior among students. The strategy is an empirically-based group behavior management technique. Many studies have shown the usefulness of the Good Behavior Game in discouraging disturbing and disruptive behavior in students in a variety of school settings. The objective of initiating the Good Behavior Game is not solely to reinforce ââ¬Ëgood behaviorââ¬â¢, instead it aims to reinforce voluntary control over attention and reduce the susceptibility to accidental negative reinforcement from peers in the classroom in order to develop an atmosphere of positive peer pressure, reduced inattentiveness and prevention of disruptive, disturbing and destructive behaviors in the class. Type of Experiment The study conducted includes elements of an observational study and a quasi experiment. Initially the students were observed and the frequency of desirable and undesirable behaviors occurring in the class was noted down. After the initial assessment, once the rules of the game were employed in the classrooms, the study was continued as a quasi experiment where we gauged whether the implementation of the game has any effects on the studentsââ¬â¢ behavior. Work Plan The experiment was conducted over a one month time period. The breakdown and time schedule is given below: For the first three days the classrooms were visited and the children and the teachers were observed; how the teacher deals with disruptive behavior in general, how often the students indulge in undesirable behavior, how other students react to the misbehaving students etc. For the next three weeks, the Good Behavior Game was employed in class after initial assessment with the help of the teacher. It was essential for the success of our study that the game continued at all times. Although we were not present in the school the whole time during the three week period, we visited the classes thrice a week to check up on the implementation and to observe if the game was having the hypothesized effects. We allocated two days at the end of the study to meet with the teachers and head of the school to debrief them about the study and get feedback as to how they received it and whether they, as professionals, saw any merit to implementing the game full time in their school. Good Behavior Game: Our use of the technique on First graders The school chosen to implement the study on was The City School, Kindergarten III, Gulshan Branch. The school comprised of students of the first standard. The technique was implemented in five steps. We modified the certain aspects of the Good Behavior Game: we had four groups in a class instead of two groups, the reward was given after every two weeks instead of every day and the game was played continuously through the school time instead of certain specific periods. There were two major reasons to implement the study on the first grade: First being that the first grade is a major transition for both the students and their families, that is, the first grade is generally the first place where all the children interact and that at this level behavior problem can be easily identified. Secondly, the first-grade classroom is well-suited for interventions, like the Good Behavior Game, that focuses on inculcating the role of students in classrooms. First grade is the first setting outside the home where many children learn the social and behavioral skills they will need to succeed in school. The first grade is also a good setting in which teachers can be provided with certain techniques to manage the class efficiently. Before the steps were employed in the classes a detailed observation of three days was carried out inside the classes in order to gauge the following aspects: The level and the amount of disruptive behavior; What is considered as bad or disruptive behavior; General time duration of the class; The time wasted in dealing with the disruptive behavior; Total time spent teaching every day; Attitude of the teachers and the level of student-teacher interaction. After the observation was made, the steps to incorporate the Good Behavior Game were put into action. The steps are as follow: Step One We discussed with the class teachers of the five sections if they were comfortable with employing Good Behavior Game inside their classes. The whole purpose of the study was explained to them and they were asked to decide whether the game should be played in certain periods or at all times. We explained to them that to see the hypothesized effects it should continue at all times so they agreed to implement the game full-time in their classes. The teachers were also asked how they defined disruptive behavior and what behaviors they would want to decrease in their students. Then the views of teachers and our observation were incorporated together in order to decide what behaviors are to be labeled as bad or disruptive. The list of behavior that we decided upon is: Leaving oneââ¬â¢s seat without permission; Talking out loud during study time; Name calling; Fits of uncontrolled laughter; Speaking without raising oneââ¬â¢s hand; Step Two The other step was to decide upon proper rewards that would be given to the winning teams. This was time consuming because the rewards should effectively motivate students to take part in the game. Thus six students from every class were interviewed about what would motivate them or push them to study harder and to avoid bad behaviors. This was an interesting part of the study as we got to know the perception of children about what they considered a gift or a reward and that how very important is it for them to win it. There were two rewards that were finally decided with the help of the teachers, students and our observation. The rewards that were decided are: Movie day Longer recess Step Three The third step was to introduce the Good Behavior Game to the class. A day before the game was to start it was announced in the assembly that a game would be starting in every section of the school. The students were told that they would be judged on the basis of their behaviors. The rules of the game were explained to the students which was and the identified bad behaviors were asked to be curtailed in order to win the rewards. The teachers were then asked to divide the class into four groups. For the sake of building camaraderie among students they were allowed to name their groups. The students were told the rules of the Good Behavior Game which were: The teams that would engage in bad or disruptive behaviors would earn a black star; In order to win the teams had to earn as few black stars as possible; If the number of stars for all the teams stays below six then they would all share the reward with the winning team. Step Four The fourth step was to put the game into effect. During those times that the game was in effect in the classroom, the teachers were asked to continue their usual instructional practices. The only change in the routine for them was to note and publicly record any black star earned by either of the teams. Teachers were given a chart to put stars on. The teachers were also asked to praise the students when they tried to avoid bad behaviors and tried to exhibit appropriate behaviors. Step Five The final step of our study was to observe the classrooms during the course of the game. Detailed observations were again made. We visited the school five times during the two weeks in which the Good Behavior Game was in action. Observations about the following were made: The level and the amount of disruptive behavior; General time duration of the class; The time wasted in dealing with the disruptive behavior; Total time spent teaching every day; Attitude of the teachers and the level of student-teacher interaction; Level of studentsââ¬â¢ interest in the game. Observations and Findings There was a noticeable drop in the level of disruptive behavior in the classroom as many students associated bad behavior with a black star, which was undesirable. While on the other hand, many students started behaving nicely to earn a golden star. Both positive and negative reinforcement was in action. The students learnt how to function as a member of a team. Level of cooperation was observed to rise within the students. It was observed that the teachers were less stressed and their moods were more pleasant when compared to before. Few children were scolded on the basis of disruptive behavior. Better academic attainment was seen, especially because teachers used the time made available for instruction and learning. Female students had much lower rates of disturbing and disruptive behaviors when compared to male students. The reward at the end of the game was seen as a major factor motivating the students to avoid engaging in disruptive behavior. The total teaching time per day in the classes increased around a good 20-30 minutes when compared to before. This happened because the time wasted in dealing with various disruptive behaviors decreased, resulting in more time available for the teacher to teach. It was observed that the age of the teacher also played a key role in the level of disruptive behavior in the classroom. The younger the teacher, the more the level of bad or undesired behavior in the class. The protocol for the discipline set by the school management was enhanced as more students tried to avoid those behaviors that were not allowed in the school rules. It was observed that after the initiation of the Good Behavior Game the environment of the class became more cheerful and students were more excited to learn. This meant that Good Behavior Game enhances the learning environment. It ensures maximum student-teacher interaction to provide better opportunities for the students to learn more openly. Good Behavior Game is more effective when compared to punishment in order to reduce undesirable or disruptive behavior in the class. Promoted healthy competition inside the classroom. Better behaved children were seen to influence and integrate the children who engaged in disruptive or inappropriate behavior. It was noticed that such classroom management technique enhances the teacher-child relationship. A student more easily identifies with his or her teacher and is less afraid to express what they think. The level of class participation increased. Students were actively engaged in learning and receptive to what their teachers taught them. Benefits of Good Behavior Game The Good Behavior Game is easy to implement and can benefit every student in the classroom. It cuts down on classroom distraction and benefits everyone and can help to create a positive and comfortable learning environment. To base the behavioral expectations for the Good Behavior Game on the school-wide expectations may facilitate students to generalize their appropriate behaviors across other settings. The Good Behavior Game is affordable and easy to put into practice. It does not involve extra class time to play. It is ideal for use in individual classrooms, throughout the school, or even throughout entire school districts. Its implementation is so easy that it can be brought into play effectively in almost every setting in the school, and even on the bus. The Good Behavior Game engages parents and caregivers in classroom activities too, so as to make sure that the effect of the game is not limited to the classroom but also other places where the children go. The Good Behavior Game works well with children whose first language is not English, which means that it can be implemented almost everywhere and that the scope of Good Behavior Game is not limited to only those children who are fluent in English. Also, the behavioral strategies in the Good Behavior Game support group based reinforcement for self-consciousness of disruption and aggression. Not only is the scope of this game limited to troublesome children but the game also extends as an effective resource for youth with special needs. Limitations Current developments in educational and psychological fields encourage positive approaches to improve childrenââ¬â¢s behavior. The Good Behavior Game remains an important tool for teachers struggling to manage classroom behavior yet the limitations remain. The study that was carried out had several limitations. The results that came out from our current observation showed that the students could have been at a good behavior because of the presence of outside observers in the classroom instead of the Good Behavior Game. Examination of the data suggested that this effect, if present, remained at a consistent level whenever observers were present in the classroom during the examination periods. However, this effect might not be present when observers were not present in the classroom, hence this effect might not be consistent throughout the study. To rectify this, future research should be implemented in a way that observations could be conducted in a less obvious method so as to give a natural and consistent result throughout the examination period. The teacher of the class thought that the preparation and involvement in the Good Behavior Game would require extra time and ingenuity and that extra burden would be placed on her, since she had also to prepare regular lessons. Due to this, the teacher was quite reluctant in helping and assisting us in the observation. Another problem, that was perhaps not as serious, concerned teacher observation of behaviors. No signaling system was used. The teacher had to become alert and talk about the behaviors in addition to continuing to conduct regular classroom activities. Spotting the target behaviors did not appear to be difficult for the teacher except when she faced the blackboard or talked to individual students. However, it should also be noted that since the teacher knew the students for a couple of months, for her, some behaviors would be quite normal and she might not have been able to identify them in an unbiased manner. Another problem that was faced was the time constraint. The observations were only carried out for six days which are inadequate to reach proper results in Good Behavior Game. Because the Good Behavior Game is typically played during instructional time, there is a decrease in disruptive behavior during this time, that is, the class is quieter so the teacher can be heard so the results might not be the ones if the game is played in another setting. Also it can be argued that classroom environment focuses on appropriate skill development rather than reductions of troublesome behavioral excesses. Conclusion Over all the Good Behavior Game is an excellent approach towards classroom management. It enables the teacher to control the level of disruptions inside the class and to engage the students in a healthy activity. During the course of our research we analyzed that the early years in childhood education matter a lot and if proper attention at this stage is not given then these behavioral problems might become ingrained in the children and result in pathology as they grow up. GBG uses the concept of reward instead of punishment which is a more efficient approach to reinforce behavior. Through this the students not only learn to avoid disruptive behavior but in the mean time also learn appropriate manners and the art of functioning in a group. References
Wednesday, January 8, 2020
Fiscal Policy And Its Effects On Economic Growth - 1260 Words
Fiscal policy is a tool that is used by the government to correct fluctuations in the economy. Fiscal policy involves the government manipulating the level of government expenditure and/or rates of taxes to affect the level of aggregate demand (Sloman and Sutcliffe, 2001, p.633). The business cycle is inter-linked with this policy as it illustrates the short-term increase and decrease in the economy, noted as periods of recession and expansion. The idea of fiscal policy is simple when the economy is sluggish or too hasty the government will intervene by changing government spending on taxes. When the economy falls into a deep recessionary gap, the government can increase government spending and reduce taxes. This will increase theâ⬠¦show more contentâ⬠¦Two instruments which fiscal policy can be modulated are taxes (imposed by the government) and government expenditure (also known as public expenditure). Decisions about fiscal policy are in the hands of the ministry of finance i.e. the United Kingdom ââ¬â HM Treasury. Taxes can be altered by the policymakers resulting in a shift again with the AD curve like unemployment benefits. Government expenditure (G) are public expenses on goods and services, for instance, spending on education; improving labour productivity and, therefore, shifting the AD curve. The government can use expansionary or deflationary fiscal policy to get the anticipated results. Firstly, in order to understand how expansionary fiscal policy would be used, we need to understand the ââ¬Ëdeflationary gapââ¬â¢. The deflationary gap is the difference between the full level of employment and the actual level of the economy. Consequently, the government can use expansionary fiscal policy to eliminate the gap. For instance, government spending creates jobs and income for labourers, in turn, these labourers spend more of their addition income and so forth increasing consumer spending and the entire economy. A tax reduction will incre ase disposable income. On the other hand, a deflationary (contractionary) fiscal policy is vividly understood when the economy has an ââ¬Ëinflationary gapââ¬â¢. An inflationary gap is when the aggregate demand exceeds the productive
Tuesday, December 31, 2019
Marketing Beer - 1075 Words
MKTG203 Consumer Behaviour Perceptual Maps and Beer Executive summary This report illustrates the relationship of beer brands within the perceptual map in regards to alcohol content and price as well as implications for consumer behaviour. The perceptual map indicates that there are market segments in premium beers with high alcohol content. There is also a market segment for low cost beers with high alcohol content. The perceptual map also shows that there are potential business opportunities for premium beers with low alcohol content. The report also provides a high level summary of how beer companies can incorporate perceptual maps when devising their marketing strategy and implications that a perceptual map has forâ⬠¦show more contentâ⬠¦This campaign is followed up by the tag ââ¬Ësome drink it to be responsible others just love the tasteââ¬â¢ giving a satirical indication to its quality, further distinguishing it from its other competitors. The campaign was creative, risk-taking and appealing to its target audienceââ¬âmale light-beer drinkers who had felt less masculine and dull for drinking light beer. The ads empowered them to drink light beer with a masculine confidence and a sense of cultural belonging having the brand be associated with Australian stereotypes. Heineken Another brand of beer that has successfully penetrated the market is Heineken. Heineken is available in almost every country on the planet and is the worldââ¬â¢s most valuable international premium beer brand. They currently stand as a premium and full strength beer on the perceptual map above which suggests that social status and the occasion for beer determines the choice of Heineken. Perceptual maps can be incorporated in developing or altering marketing strategies by plotting the points gained by surveys onto this map which allows the vast majority of consumerââ¬â¢s views seen in comparison to competitors, also sighting possible market segments as opportunities its direct competitors are Asahi Dry, Budweiser, Guiness, Carlsberg and Corona. In order to move away from increased competition and sluggish sales,Show MoreRelatedThe Marketing Of The Beer Industry896 Words à |à 4 PagesThe U.S. beer industry is a highly concentrated industry since two large firms (Anheuser-Busch InBev and MillerCoors) occupy a significant market share. As the craft beer industry experiences an explosive growth, the competition becomes fierce. 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Monday, December 23, 2019
Psychology the Human Memory - 1141 Words
The Human Memory Tracey Percifield American Intercontinental University Abstract Unit 4 IP The human mind is a fascinating instrument that is very complex and even though we know quite a lot about it we still do not know everything. The human memory has three phases of memory interpretation; Sensory Memory, Short-Term Memory and Long-Term Memory. Knowing how each of these memories store information is comparison to c computer. The average adult knows anywhere between 50,000 to 100, 00 words. The brain is incredible in protecting itself when injuries occur at times. The Human Memory The Father of Psychology begins with Sigmund Freud and his analysis of Psychoanalysis and the theories he introduced. Freud had manyâ⬠¦show more contentâ⬠¦Visual stimuli are often referred iconic memory, aural stimuli are known as echoic memory and touch is known as the haptic memory. These are important because they are related to Sensory Memory and smell is more linked to memory than the other senses are due to the fact that smell is located between the olfactory bulb and the olfactory cortex and because of their location to smell they are closely linked to the hippocampus and the amygdala which is part of our memory process. Certain smells can be immediately recalled and processed and also can be a trigger, example of this is the smell of skunk it has an unusual smell that you do not forget and as a trigger can give some individuals a instant migraine headache (Human Memory, n.d.). The sensory memory is the key to creating memories for our short-term memor y by using perception and knowing that it is an important thing that we do not ignore so we form a memory of it. Short-Term Memory is our note pad of information that we take in to be recalled at certain times. 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Logging empirical research on a subject provides practitioners a comprehensive view of the subject matter (Dr. King, 2012). In relationRead MoreThe Question in the Origins of Psychology is What Drives Us and Why722 Words à |à 3 Pagesthe humans around us has been studied by many great historical scholars such as Aristotle and Descartes. Scholars like these would ask psychological questions about what drives us and why. It was not until the late nineteenth century that psychological research was considered as its own scientific discipline. Psychology began in 1879 when a man named Wilhelm Wundt set up a psychology laboratory in Leipzig, Germany. This laboratory would be considered the birth place of experimental psychology. WithinRead MoreThe Brain And Memory Processes Essay1316 Words à |à 6 PagesThe Brain and Memory Processes Katty Miles Psych1103 Psychology Core Concepts Erica Williams 9/23/2016 Miller- Motte College NC Brain and memory The Memory has different aspects and stages of processing information. The brain works with the memory and data on processing into the memory. The memory can be located in the brain senses and transfer all over the body and can send messages from the hippocampus and Werneckââ¬â¢s to the brainRead MoreCognitive Psychology : The Mind As An Information Processor1331 Words à |à 6 PagesThough we may not realize it nor want to acknowledge it, Cognitive Psychology is a part of every human s daily life. Cognitive Psychology is the scientific study of the mind as an information processor. In a simpler definition, it is the study of how our minds interpret and process things that we either are informed of or something we take into thought. Cognitive Psychology is a part of our attention process, language use, our memory for both long and short term, perception, problem solving, creativityRead MoreCognitive Psychology And Human Behavior930 Words à |à 4 PagesCognitive psychology has e volved over the years. Researchers are constantly trying to find new ways to understand and define the human brain. Our memory is quite important in how we function on a day-to-day basis. Our memories help us to remember important functions such as combing our hair, brushing our teeth or getting dressed in the morning. Memories also help us to learn more information. Cognitive psychology refers to the study of human mental processes and their role of thinking, feeling, and
Saturday, December 14, 2019
Night Creature Blue Moon Chapter 10 Free Essays
ââ¬Å"Where the hell did you come from?â⬠I snapped. My heart thundered and my hands shook. Heââ¬â¢d scared me, not only by appearing out of nowhere, but by almost getting himself knocked out in my yard. We will write a custom essay sample on Night Creature: Blue Moon Chapter 10 or any similar topic only for you Order Now ââ¬Å"Right now, or in general?â⬠ââ¬Å"What?â⬠ââ¬Å"I come from Minnesota originally. I just came out of those woods right now.â⬠ââ¬Å"The woods?â⬠ââ¬Å"You know those trees all bunched together?â⬠He jerked a thumb over his shoulder. A comedian, exactly what I didnââ¬â¢t need. ââ¬Å"You shouldnââ¬â¢t be out alone at night.â⬠ââ¬Å"I think I can handle myself.â⬠He lifted the can of soda to his mouth and drained the rest in one long gulp. I found myself overly fascinated with the muscles flexing and releasing in his throat. The way heââ¬â¢d snatched that soda can out of thin air had been amazing. ââ¬Å"Howââ¬â¢d you do that?â⬠I asked. He crushed the can in one hand. My heart went pitter-pat. ââ¬Å"Do what?â⬠I flicked a finger at the can. ââ¬Å"Your reflexes seem downright superhuman.â⬠ââ¬Å"Thereââ¬â¢s a lot about me thatââ¬â¢s superhuman.â⬠He .smirked. ââ¬Å"Wanna see?â⬠The man flirted as easily as he breathed. But why was he flirting with me? ââ¬Å"No thanks. What are you doing here?â⬠ââ¬Å"I got your message.â⬠He reached into the pocket of his jeans and held up something between his thumb and forefinger. The moon had come out from behind the clouds, and I could see his face but not much else. Still. from the space between his fingers, I deduced heââ¬â¢d brought me the totem. ââ¬Å"Come on up,â⬠I offered. ââ¬Å"Iââ¬â¢ve got one cola left. We can share.â⬠ââ¬Å"Share? You read my mind.â⬠ââ¬Å"Relax, Slick, Iââ¬â¢m talking soda here.â⬠ââ¬Å"Spoilsport.â⬠I went back into the apartment smiling, but I forced myself to stop. It wouldnââ¬â¢t do either one of us any good if I encouraged him. Heââ¬â¢d end up disappointed; Iââ¬â¢d end up hurt. He was handsome, sexy, intelligent. I was average, socially inept, andâ⬠¦ average. Iââ¬â¢d made it through school; he was nearly a doctor. The professor and the cop ââ¬â it sounded like a bad romance novel. Those differences aside, I wasnââ¬â¢t even going to address the white/red issue, which didnââ¬â¢t bother me but might bother him ââ¬â or at least his family. There were very few pure Ojibwe left. If he was even one of them, I doubted his parents would appreciate him diluting the gene pool. I snorted and leaned down to snag the last soda from the refrigerator. We hadnââ¬â¢t even progressed to first names and I had us diluting the gene pool. Iââ¬â¢d better put on some brakes before I went headlong off the cliff. Shutting the door, I turned, and an involuntary yelp escaped me. Cadotte stood in my living room. ââ¬Å"How ââ¬â â⬠I glanced at the window, which was still open. The breeze ruffled the curtains. ââ¬Å"I mean, what ââ¬â ?â⬠He leaned against the wall and crossed his arms. Muscles flexed beneath smooth cinnamon skin. ââ¬Å"You told me to come up.â⬠ââ¬Å"Ever think of using the door?â⬠ââ¬Å"Why, when the window is so much closer?â⬠ââ¬Å"How did you get up here?â⬠ââ¬Å"Rock face. It wasnââ¬â¢t hard.â⬠He shoved away from the wall. ââ¬Å"For anyone whoââ¬â¢s done any climbing. You keep this locked, right?â⬠He ran a fingertip along the glass. ââ¬Å"Of course.â⬠Heââ¬â¢d climbed up the side of the building like Spider-man? I found that hard to believe, yet here he was. Distracted, I handed him the can and stepped onto the porch. I leaned out over the railing, measured the distance to the ground ââ¬â too much ââ¬â then moved over to the wall and peered closely. The apartment building was made of stone. There were footholds of a sort, but you couldnââ¬â¢t talk me into climbing the thing. Of course my rock-climbing experience was limited to county fairs and a single day at the academy during training. There arenââ¬â¢t a heck of a lot of mountains to climb in Wisconsin. Hell, there arenââ¬â¢t any. What we like to call hills are a joke if youââ¬â¢ve ever been to Colorado, Montana, or even Tennessee. Cadotte followed me outside. Suddenly the night was no longer cool and the balcony no longer big enough. He stood between me and the door. The only way out was down. Though tall, he was lithe. Not muscle-bound, but muscular. Could I take him if I had to? I wasnââ¬â¢t sure. The not knowing made my breath come harder and faster. I inched closer to the door, into his personal space. If he was polite, heââ¬â¢d move away. He stayed right where he was. So did I. ââ¬Å"I told you to call me.â⬠I offered my hand, palm up. ââ¬Å"Iââ¬â¢d have picked up the totem. You didnââ¬â¢t need to come out of your way.â⬠He stared at my hand but made no move to put the totem into it. Where had the thing gone, anyway? My gaze lowered to his pockets. The totem was too small to make much of a bulge. I didnââ¬â¢t see it. But there were other, more interesting bulges in the vicinity. I stiffened and yanked my eyes up to his. He was smiling. Damn. Heââ¬â¢d noticed. He seemed to notice everything. He moved closer. I stepped back and cursed myself for the weakness. But I couldnââ¬â¢t help it. His skin gave off an intense heat. I could smell him despite the pines and the flowers and the fresh plastic aroma of my chairs. That wild scent Iââ¬â¢d noticed last night ââ¬â not unappealing, but rather arousing. I hit the railing. I couldnââ¬â¢t go any farther. Thankfully Cadotte stopped, still too close, but at least he wasnââ¬â¢t touching me. I wasnââ¬â¢t sure what Iââ¬â¢d do if he put those long-fingered, clever hands on me. ââ¬Å"If Iââ¬â¢d let you come to get the totem, then Iââ¬â¢d never have seen your place. I doubt youââ¬â¢d have invited me here.â⬠I frowned as a thought I should have had earlier, if I hadnââ¬â¢t been thinking about sex, shot through my brain. ââ¬Å"How did you know where I live?â⬠ââ¬Å"Itââ¬â¢s not hard to find out in a town like this.â⬠True enough. ââ¬Å"Besides.â⬠He reached out and brushed one of those enticing fingers back and forth over the short ends of my hair. ââ¬Å"I wanted to see you again.â⬠The shudder that rippled through me at his touch halted immediately at his words. ââ¬Å"What for?â⬠He dropped his arm. I figured heââ¬â¢d step back, finally let me pass, then tell me he had unpaid parking tickets or a bogus warrant hanging over his head ââ¬â they were always bogus ââ¬â or some other legal problem that made him want to see me. You know, the usual. I was preparing my standard ââ¬Å"sorry, canââ¬â¢t help youâ⬠speech when his descending hand cupped my hip. I had no time to say anything, because he yanked my body flush with his ââ¬â he was a helluva lot stronger than he looked ââ¬â and kissed me. Since my mouth had been half-open, ready to speak, his tongue slid right in. He didnââ¬â¢t waste time on niceties but went straight for the good stuff. I liked that in a man. The tip of his tongue did a hard slide up the center of mine, then teased at the end. He pulled me tighter against him, center to center, then rocked his hips forward. I nearly came right then. Deprivation will do that to a girl. Moaning, I tried to pull back, but not very hard. Especially when he did some fancy move with his other hand and my starched sheriff shirt popped open past my bra. Suddenly his mouth left mine and he lowered his head to my breasts. That clever tongue dipped into their center, in and out, as he echoed the motion with his hips. My body was on fire. My mind a complete mess. It wouldnââ¬â¢t take much to convince me to do it right here on the Formica table. I didnââ¬â¢t think weââ¬â¢d make it inside. My arms rose of their own accord, fingers tangling in his hair, so soft, so sleek. I ran my palm over his head, petting him, then urging him on. His mouth closed over my nipple, through the bra, and lightly he bit the tip. I arched, pressing my entire body into his, and that one small movement shoved me over the edge. From far, far away drifted a low, mournful howl. In the middle of the first orgasm Iââ¬â¢d had in several years, the sound confused me. Coyote? Wolf? Human? Cadotte tensed, lifted his head, and stared past my shoulder into the night. The chill wind brushed my bare skin, iced the moisture left by his mouth. His body was still pressed to mine, but I no longer felt warm. He pulled his gaze from the trees with obvious effort. His face gentled and he buttoned my blouse up to my throat. I certainly wasnââ¬â¢t capable of doing it. He lowered his forehead to mine and whispered, ââ¬Å"That.â⬠ââ¬Å"Huh?â⬠Typical me, grace under fire. ââ¬Å"You asked why I wanted to see you.â⬠He kissed my eyebrow. Heat flooded through me, chasing away the chill. Since when had my eyebrow become an erogenous zone? Apparently today. ââ¬Å"For that.â⬠ââ¬Å"You wanted to see me for that?â⬠I repeated, not sure what that was. A kiss, a dry hump, a thwarted fuck on the balcony? ââ¬Å"Yes. You have a problem with it?â⬠At the moment I couldnââ¬â¢t find a single problem with the world, but I would. Such was my nature. I shook my head, unable to articulate much of anything. ââ¬Å"Good. Iââ¬â¢ve got to go.â⬠He released me and headed for the front door. I must still have been dazed, or Iââ¬â¢d have made a smart comment about jumping from the balcony. As it was, I followed him like a puppy, and when he pressed the totem into my hand, then folded my fingers around it, I merely held on tight and watched him leave. I never thought to ask him what heââ¬â¢d discovered about the markings. How to cite Night Creature: Blue Moon Chapter 10, Essay examples
Friday, December 6, 2019
Critical Thinking Essay Research Paper RESPONSE PAPER free essay sample
Critical Thinking Essay, Research Paper RESPONSE PAPER NUMBER ONE I HAVE AN Article THAT IS CALLED? SIXERS WINNING DESPITE ADVERSITY. ? Today I AM Traveling TO ANALISE THIS ARTICLE WITH THE 8 Elementss OF CRITICAL THINKING. THERE ARE EIGHT ELEMENTS. THE FIRST OF THE EIGHT ELEMENTS IS PURPOSE. THE GENERAL PURPOSE IS TO INFORM. THE SPECIFIC PURPOSE OF THIS ARTICLE IS TO INFORM THE READER THAT THE PHILADELPHIA SEVENTYSIXERS HAVE BEEN WINNING BASKETBALL GAMES DESPITE ADVERSITY. THE SECOND ELEMENT IS THE QUESTION. THE Question IS: WHAT WILL HAPPEN NEXT? WILL THE PHILADELPHIA SEVENTYSIXERS START LOSING MORE OFTEN? WILL THE PHILADELPHIA SEVENTYSIXERS BE Even BETTER WHEN EVERYONE IS HEALTHY? HOW FAR WILL THE PHILADELPHIA SEVENTYSIXERS ADVANCE IN THE PLAYOFFS THIS Year? THE THIRD ELEMENT IS INFORMATION. THIS ARTICLE CONTAINS A LOT OF VARIFIABLE INFORMATION. MATT GIEGER WAS SUSPENDED. THEO RATLIFF IS OUT WITH A BROKEN WRIST. ALLEN IVERSON SCORED 40 POINTS AGAINST THE LAKERS. IT WAS HIS SECOND CONSECUTIVE GAME WITH 40 OR MORE Points. NAZR MOHAMMED SCORED A CAREER-HIGH 12 POINTS. THE PHILADELPHIA SEVENTYSIXERS BEAT THE LOS ANGELES LAKERS 112 TO 97 AND IMPROVED THEIR LEAGUE BEST Record TO 38-14. THOSE ARE SOME Examples OF VA RIFIABLE Information FROM THIS ARTICLE. THE FORTH ELEMENT IS INFERENCES. SOME EXAMPLES OF Inference IN THIS ARTICLE ARE: ? BUT ALLEN IVERSON # 8211 ; ALONG WITH SOME HELP FROM LITTLE-USED CENTER NAZR MOHAMMED # 8211 ; MADE SURE NEITHER O? NEAL NOR KOBE BRYANT WERE FACTORS. ? ? IVERSON IS Geting THE SIXERS THROUGH IT JUST FINE. ? THE FIFTH ELEMENT IS ASSUMPTIONS. ? LARRY BROWN [ SIXERS HEAD COACH ] DOESN? T KNOW WHAT WILL GO WRONG NEXT. THE WAY THIS SEASON IS GOING FOR THE PHILADELPHIA 76ERS, IT DOESN? T MATTER. ? THE SIXTH ELEMENT IS CONSEQUENCES. THE RESULT OF THE LAKERS VS. THE SIXERS GAME WAS 112-97. THE SIXERS WON THAT GAME. THIS WAS A POSITIVE OUTCOME FOR THE SIXERS. ALLEN IVERSON FINISHED WITH 40 Points. THIS WAS A POSITIVE OUTCOME FOR HIM AND HIS TEAM BECAUSE 40 IS MORE THAN HIS AVERAGE. THE SEVENTH ELEMENT IS VIEW POINTS. THE VIEW POINT IS THE AUTHOR. THERE ARE A Few Quotation mark FROM LARRY BROWN, THE HEAD Coach OF THE PHILADELPHIA SEVENTYSIXERS. THE EIGHTH ELEMENT IS CONCEPTS. THIS ELEMENT DOES NOT Use TO MY ARTICLE. THE ARTICLE THAT I HAVE CHOSEN IS A Good ARTICLE. IT DOES A Good JOB OF STICKING TO THE EIGHT ELEMENTS OF REASONING. THE Lone PROBLEM AREA THAT I HAVE FOUND IS CONCEPTS. THIS Article DOES NOT HAVE ANY CONCEPTS.
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